but it also reduces the usefulness of later Scry effects. This has another distinct gameplay incentive - you kinda want to keep some of your Repurpose cards on a few cards down from the top of your library, because that keeps them available for use as pump later. If you do, put a +1/+1 counter on target creature.) A Third Option: Repurpose (When you scry this card, you may pay and exile it.This also supports a distinctive style - you want to have a bunch of little scrying effects instead of singular big ones, and an end-game turn could involve a bunch of scrying where you just dump the cards on the bottom immediately (because the pump is actually what you're after.) This one is a more subtle one, since it also triggers on stuff like Green's "look at the top X cards, pick some, do a thing, then put the rest on the bottom" effects or White's tuck-based removal like Condemn. Insight is a placeholder, because I don't have a good name for this one. Tuck It Away: Insight (Whenever a player puts one or more cards on the bottom of their library, this creature gets +1/+1 until end of turn.)³.It also might be too arrogant for, though that all depends on the flavor of the individual cards. On the other hand, you'd have to be OK with someone going all-in on Instruct revealing all of their nonland cards and getting that many Instruct triggers, but that could be exactly what the archetype wants.
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Instruct encourages a very arrogant, control-focused playstyle - much like Forecast, it doesn't care that your opponent get insight into your plans, because you're getting enough value out of it that you can crush them. And a linked ability "Whenever you instruct an opponent, " Let's Scry Together: Instruct (Whenever you scry, you may reveal a nonland card among them to an opponent).That being said, what kind of keywords could we brew up?
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As it stands, "put counters on things" and "scry the top cards of your library though" are painfully generic - they're the building blocks for mechanics or things that you'd stick in as side mechanics². Which brings us to your mechanic¹ - if your archetype is Scry Matters, does "Scry X and/or put counters on things" really support the gameplay you want? If it's one of your sets focal mechanics, you want it to tweak the way you play in a way that makes you go "yes, I'm playing with Set X". The gameplay they wanted didn't need a keyword, so they didn't make one. Esper and Naya didn't have keywords for their archetype, and didn't need one - it was immediately clear that Esper wanted you to build around artifacts and that Naya wanted you to run huge fatties. This might seem a bit off-topic, but have you considered not having a keyword? If you look at Shards of Alara, there were only three new keywords - Exalted for Bant, Unearth for Grixis, and Devour for Jund. The idea is similar to Fabricate, in that you get an interesting gameplay choice whenever you cast the card. I've been in the proverbial workshop for a mechanic that fits the same niche (control / UW / scrying matters) and I found a design vein I liked more, inspired by comments about +1/+1 counters. If it's a choice b/w counters and scrying, I'm worried that it's a false choice since growing creatures would usually be more powerful than scrying, even in control decks (thus doing both makes the mechanic stronger).Īny thoughts / input / feedback / critique?Ĥ:37:05 GMT kilenc said:So, some of you commented earlier on my Inspiration Aura token idea, thanks for the feedback. If counters are able to go on other creatures, the ability feels a lot less blue and more white / green, but putting them on other creatures makes it stronger and opens up more design space.
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The two choices I'm having to make are (a) should the counters be able to go on other creatures and (b) should there be a choice b/w counters and scrying. (4) Study N (Put N +1/+1 counters on this creature or scry N) (3) Study N (Put N +1/+1 counters on this creature and scry N) (2) Inspire N (Put N +1/+1 counters on (another?) target creature or scry N) (1) Inspire N (Put N +1/+1 counters on (another?) target creature and scry N) I have four variations of the keyword action and was curious on any feedback on which is best. So, some of you commented earlier on my Inspiration Aura token idea, thanks for the feedback.